Welcome to our online store

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam id libero non erat fermentum varius eget at elit. Suspendisse vel mattis diam. Ut sed dui in lectus hendrerit interdum nec ac neque. Praesent a metus eget augue lacinia accumsan ullamcorper sit amet tellus. Duis cursus egestas hendrerit. Fusce luctus risus id elit malesuada ac sagittis magna tempus. Sed egestas fringilla turpis at ullamcorper. Pellentesque adipiscing ornare cursus.
New Products

Wednesday 29 October 2014

Best Free Online Store 10 Blogger Templates with Cart

Best Free Online Store 10 Blogger Templates with Cart
Most of the bloggers thinking Blogger platform only for beginners. That is totally wrong, you can run online store with Cart function using Blogger platform. Here I listed top 10 online store blogger template free for 2014.

1. Blogger Store v.2


Demo  /  Download
2. Johny Palelu Peang
Demo  /  Download
3. Johny Sip Deh
4. Johny Ganteng Cart
Demo  /  Download
5. Johny Muntuab
Demo  /  Download


6. Jojny Joss
Demo  /  Download
7. Johny MagStore
8. Johny Blackstore
Demo  /  Download
9. Shopping Cart
10. Johny Crott

Demo  /  Download
Add to Cart View detail

Topic: User Testing

Topic: User Testing

When to Use Which User-Experience Research Methods

October 12, 2014

Modern day UX research methods answer a wide range of questions. To know when to use which method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.

UX Without User Research Is Not UX

August 10, 2014

UX teams are responsible for creating desirable experiences for users. Yet many organizations fail to include users in the development process. Without customer input, organizations risk creating interfaces that fail.

Usability Testing for Mobile Is Easy

February 9, 2014

Testing phones, tablets, or other mobile devices with real users requires special consideration for recording equipment, room setup, and even the test users.

Talking with Participants During a Usability Test

January 26, 2014

Talk less and learn more by being prepared to use 3 sound, practical techniques for interrupting or answering users while facilitating a usability test or other behavioral research study.

Traveling Usability Lab

September 10, 2012

User testing can be done anywhere; witness our international studies, carried out with equipment that fit in a carry-on bag.

Thinking Aloud: The #1 Usability Tool

January 16, 2012

Simple usability tests where users think out loud are cheap, robust, flexible, and easy to learn. Thinking aloud should be the first tool in your UX toolbox, even though it entails some risks and doesn't solve all problems.

Try to Be a Test User Sometime

August 15, 2011

In pilot studies, you can occasionally relax the need for real users and let members of your own team serve as test participants. It's good for them.

Involving Stakeholders in User Testing

May 24, 2010

Besides usability specialists, all design team members should observe usability. It's also good to invite executives. Although biased conclusions are possible, they're far outweighed by the benefits of increased buy-in and empathy.
Add to Cart View detail

Topic: E-commerce

Topic: E-commerce

Most Recent
Most Popular
  • Designing for 5 Types of E-Commerce Shoppers

    March 2, 2014

    Considering e-commerce shoppers’ motivations and habits when they come to a site can help designers make decisions that improve overall site usability while supporting users’ needs.

    Infinite Scrolling Is Not for Every Website

    February 2, 2014

    Endless scrolling saves people from having to attend to the mechanics of pagination in browsing tasks, but is not a good choice for websites that support goal-oriented finding tasks.

    Seamlessness in the Cross-Channel User Experience

    November 24, 2013

    A seamless user experience, regardless of channel or device, is one of the 4 requirements for a usable cross-channel experience. Companies and organizations that allow users to switch channels while completing tasks have a competitive advantage.

    Conversion Rates

    November 24, 2013

    Increased conversion is one of the strongest ROI arguments for better user experience and more user research. Track over time, because it's a relative metric.

    Consistency in the Cross-Channel Experience

    October 27, 2013

    A consistent user experience, regardless of platform, is one of the 4 key elements of a usable omnichannel experience. Consistency across channels helps build trust with customers.

    Ecommerce Usability Improvements

    October 24, 2011

    Sites have improved, and we now know much more about e-tailing usability. Today, poor content is the main cause of user failure.

    How to Achieve Painless Registration (at asktog.com)

    December 1, 2009

    I'm about to give you a number of ways to increase sales on ecommerce sites and increase sign-ups on service sites, but first, raise your hand if you personally, when surfing the web, enjoy registering to use a site.

    Store Finders and Locators

    September 15, 2008

    Finding addresses and location information on company websites has gotten dramatically easier, but users increasingly turn to search engines first for this task.

    Does User Annoyance Matter?

    March 26, 2007

    Making users suffer a drop-down menu to enter state abbreviations is one of many small annoyances that add up to a less efficient, less pleasant user experience. It's worth fixing as many of these usability irritants as you can.

    10 High-Profit Redesign Priorities

    March 12, 2007

    Several usability findings lead directly to higher sales and increased customer loyalty. These design tactics should be your first priority when updating your website.
Add to Cart View detail

Defining Responsive Design

Defining Responsive Design
Responsive web design (RWD) is a web development approach that creates dynamic changes to the appearance of a website, depending on the screen size and orientation of the device being used to view it. RWD is one approach to the problem of designing for the multitude of devices available to customers, rangingfrom tiny phones to huge desktop monitors.
RWD uses so-called breakpoints to determine how the layout of a site will appear: one design is used above a breakpoint and another design is applied below that breakpoint. The breakpoints are commonly based on the width of the browser.


This brief video (0:37) shows the responsive Transport for London website changing as the browser window is narrowed and widened.

The same HTML is served to all devices, using CSS (which determines the layout of webpage) to change the appearance of the page. Rather than creating a separate site and corresponding codebase for wide-screen monitors, desktops, laptops, tablets and phones of all sizes, a single codebase can support users with differently sized viewports.
In responsive design, page elements reshuffle as the viewport grows or shrinks. A three-column desktop design may reshuffle to two columns for a tablet and a single column for a smartphone. Responsive design relies on proportion-based grids to rearrange content and design elements.
While responsive design emerged as a way to provide equal access to information regardless of device, it is also possible to hide certain items — such as background images, as in the Transport for London example above,secondary content or supplementary navigation — on smaller screens. Decisions about hiding content and functionality or altering appearance for different device types should be based on knowledge about your users and their needs.
RWD has potential advantages over developing separate sites for different device types. The use of a single codebase can make development faster, compared to developing 3 or 4 distinct sites, and makes maintenance easier over time, as one set of code and content needs to be updated rather than 3 or 4. RWD is also relatively “future-proof” in that it can support new breakpoints needed at any time. If a 5-inch device or 15-inch device takes off in the market, the code can support the new devices. RWD doesn’t tie design to a particular device.
The Boston Globe is well-known for using responsive design. The 3-column desktop version (top) changes to a 2-column design on tablets (bottom left) and a single column for mobile (bottom right).
Because elements need to be able to resize and shuffle, it is often easier to implement a responsive design on a site that is focused on content, rather than functionality. Complex data or interactions can be hard to fit into modular pieces that are easy to shuffle around a page, while preserving clarity and functionality.

Creating Usable Experiences

Because responsive design relies on shuffling elements around the page, design and development need to work closely together to ensure a usable experience across devices. Responsive design often turns into solving a puzzle — how to reorganize elements on larger pages to fit skinnier, longer pages or vice versa. However,ensuring that elements fit within a page is not enough. For a responsive design to be successful, the design must also be usable at all screen resolutions and sizes.
When elements move around the page, the user experience can be completely different from one view of the site to the next. It is important that design and development teams work together not to just determine how the content should be shuffled around, but to also see what the end result of that shift looks like and how it affects the user experience.
Many teams look to popular responsive-design frameworks, such as Bootstrap to help create designs. Such frameworks can be a great help in moving development along. However, carefully consider how the framework will work with the content and functionality of your site, rather than how it works in general.
We always recommend conducting usability testing on designs. For responsive designs, we recommend testing across platforms. It’s tricky enough to design a website that is usable on a desktop. It is even trickier to design a website that is usable in many rearrangements or configurations of its elements, across various screen sizes and orientations. The same design element that may work swimmingly on a desktop may work horribly on a smartphone, or vice versa.

Focusing on Content

Content prioritization is one key aspect to doing responsive design well. Much more content is visible without scrolling on a large desktop monitor than on a small smartphone screen. If users don’t instantly see what they want on a desktop monitor, they can easily glance around the page to discover it. On a smartphone, users may have to scroll endlessly to discover the content of interest. Smart content prioritization helps users find what they need more efficiently.

Considering Performance

Performance can also be an issue with responsive design. RWD delivers the same code to all devices, regardless if the piece of code applies to that design or not. Changes to the design occur on the client-side, meaning each device — the phone, tablet or computer — receives the full code for all devices and takes what it needs.
A 4-inch smartphone receives the same code as a 24-inch desktop monitor. This can bog down performance on a smartphone, which may be relying on a slower, spottier data connection. (This is why some sites turn to adaptive design, where the server hosting the website detects the device that makes the request and delivers different batches of HTML code based on that device.)
To truly assess the user experience of a responsive design, do not test your responsive designs only in the comfort of your own office, on your high-speed connection. Venture out into the wild with your smartphone— between tall buildings in a city, in interior conference rooms or basements, in remote areas with spotty connectivity, in known trouble spots for your own cell-phone’s network connection — and see how your site performs in varied conditions. The goal of many responsive designs is to give equivalent access to information regardless of device. A smartphone user does not have an equivalent experience to a desktop user if download times are intolerable.

Conclusion

Responsive design is a tool, not a cure-all. While using responsive design has many perks when designing across devices, using the technique does not ensure a usable experience (just as using a gourmet recipe does not ensure the creation of a magnificent meal.) Teams must focus on the details of content, design, and performance in order to support users across all devices.
For more about designing for different devices, see our course Scaling User Interfaces.
Add to Cart View detail
Support : Creating Website | Johny Template | Mas Template
Copyright © 2011. RESPONSIVE BLOG DESIGN - All Rights Reserved
Template Created by Creating Website Published by Mas Template
Proudly powered by Blogger